Shatter
Visual · gpu_visualRGB channel-split + blocky glitch displacement — a hard digital shatter, not a haze.
effectglitchrgbshatterdatamoshshader
Parameters
| Name | Type | Range | Default | Description |
|---|---|---|---|---|
split | float | 0 – 1 | 0.2 | chromatic RGB channel separation |
blocks | float | 0 – 1 | 0.3 | how many blocks shatter / shove aside |
jitter | float | 0 – 1 | 0.5 | per-block offset amount |
size | float | 0 – 1 | 0.4 | block size (many small .. few large) |
Ports
| Port | Direction | Description |
|---|---|---|
input | in | |
texture | out |
Backed by a bundled shader file: shatter.wgsl