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Shatter

Visual · gpu_visual

RGB channel-split + blocky glitch displacement — a hard digital shatter, not a haze.

effectglitchrgbshatterdatamoshshader

Parameters

NameTypeRangeDefaultDescription
splitfloat0 – 10.2chromatic RGB channel separation
blocksfloat0 – 10.3how many blocks shatter / shove aside
jitterfloat0 – 10.5per-block offset amount
sizefloat0 – 10.4block size (many small .. few large)

Ports

PortDirectionDescription
inputin
textureout

Backed by a bundled shader file: shatter.wgsl