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NoiseTexture

Visual · gpu_visual

3D FBm noise generator (Perlin/Simplex/Worley/Value) animated over time.

generatornoisefbmshader

Parameters

NameTypeRangeDefaultDescription
scalefloat0 – 10.35Zoom level of the noise pattern
speedfloat0 – 10.2Rate of animation through the noise Z axis
octavesfloat0 – 10.5Number of FBm layers; more means finer detail
lacunarityfloat0 – 10.33Frequency multiplier between successive octaves
persistencefloat0 – 10.5Amplitude falloff between successive octaves
noise_typechoice0 – 30Algorithm: Perlin, Simplex, Worley, or Value (Perlin, Simplex, Worley, Value)
channelschoice0 – 20Output channels: Mono grayscale, 2 Channel RG, or full RGB (Mono, 2 Channel, RGB)
scale_from_xfloat0 – 10.5Horizontal UV origin the zoom scales about
scale_from_yfloat0 – 10.5Vertical UV origin the zoom scales about

Ports

PortDirectionDescription
textureout

Backed by a bundled shader file: noise_texture.wgsl